Hikaru no Go: Hokuto Hai e no Michi

Studio Pierrot Winter 2004
ShounenStrategy Game
7.7
Quality Score
0.07 (Mixed)
Audience Mood
4 / 10
Controversy
13,543
MAL Ratings

Synopsis

Hikaru is given a phone call asking him to appear in the Japan/China/Korea Junior's Tournament but he finds out he will have to take place in a preliminary tournament to choose Japan's three contestants. Upon discussing this with Akira, he discovers that Akira has already been chosen for the tournament and will not be taking place in the preliminaries. Hikaru then decides not to visit Akira's Go Salon until he takes his place on the team with Akira. That may be tougher than originally planned, as not only does Hikaru have to battle with old friends for one of two coveted spots, but he may have a new challenger, in a promising player from the Kansai Go Institute. (Source: ANN)

Audience Consensus

The audience is generally positive about the special, praising its faithful continuation of the original series and Hikaru's character development. However, a significant point of frustration is the lack of a proper conclusion or tournament, leaving viewers feeling unfulfilled. The special is appreciated as an addition to the Hikaru no Go universe, but its incompleteness is a major drawback.

Strengths

  • Faithful continuation of the original series' feel and music.
  • Excellent character development, especially Hikaru's growth and confidence.
  • Exciting and complex Go match is memorable.
  • Superb adaptation of the source material.

Weaknesses

  • The special ends without a resolution, feeling incomplete.
  • It serves as a build-up to a tournament that never happens.
  • The lack of a follow-up is disappointing and hurts the overall experience.
  • Some consider it pointless without a proper conclusion.