Keroro Movie 3
Synopsis
The movie begins with Fuyuki Hinata and the Keroro Platoon exploring an abandoned temple in the mountaintop city of Machu Picchu in Peru. While on the exploration, Keroro accidentally sets off a trap, and by chance they find a hidden chamber with a large blue crystal in the center, on a stand that has a key in it. Keroro leans on the key, causing the room to activate a mysterious machine, this caused the entire temple to shake. As soon as the group realized what was happening, they run out of the room. While running, Keroro accidentally loses his Kero Ball while Fuyuki catches a fleeting glimpse of a glowing young woman as he is running out, and tells Keroro that there was a girl in the room, but he is forced to leave the room before he can say anything else. The group successfully escapes, while the girl (now sprouting a pair of glowing wings) watches them leave - while back in the chamber, something is growing within the crystal... (Source: AniDB)
Audience Consensus
The movie is well-received by fans of the Keroro Gunsou series, with praise for its animation, humor, and action. However, some find the story unoriginal and the ending weak. Overall, the audience consensus is positive, recommending it as a good addition to the franchise.
Strengths
- Great animation and art style, consistent with the TV show.
- Catchy ending song.
- Enjoyable mix of action and humor.
- All frogs get enough screen time.
- Story teaches good things about friendship.
Weaknesses
- Story is unoriginal and recycles elements from previous movies.
- Some fanservice elements are inappropriate.
- Ending is disappointing with villains being easily redeemed.
- Battle scenes can be confusing.