Deep Insanity: The Lost Child
Synopsis
Madness and unawakening sleep, Randolph syndrome. This new illness is slowly but steadily approaching humanity, caused by the huge underground world Asylum that appeared in Antarctica. There are strange creatures different from the earth, and unknown resources. People bet their lives on the depths of the mysterious new world to get huge wealth, organizational plots, or their own ambitions. And here alone, a young man with a wish in his heart is trying to challenge the front line of Asylum. (Source: MAL News)
Audience Consensus
The audience is largely disappointed with Deep Insanity: The Lost Child. Reviewers cite poor production quality, a lackluster plot, and uninspired characters as major drawbacks. While some appreciate the initial setup and character development, the overall consensus points to a poorly executed story that fails to live up to its potential, with many considering it a waste of time.
Strengths
- Some characters are well-fleshed out and have good development.
- The plot, while simple, is tight and has some twists.
- The relationship development amongst the platoon was unexpectedly good.
- The setting and backstory of the characters are not cliched.
Weaknesses
- Horrible CGI and mostly bad animation.
- Boring and uninteresting plot with weird pacing and structure.
- The world lacks believability and needs more fleshing out.
- Characters are mostly tropes and archetypes, lacking depth.
- Story development stops abruptly, spoiling potential.
- Exists as an advertisement for a mobile game, making it hard to understand in isolation.