Crane Game Girls
Synopsis
One day, Saya, an agent of the World Space Association, receives a sudden message that says a large number of asteroids are on a collision course with Earth, and it is her mission to stop them. Unfortunately, the only way to save the Earth is by having three people with extraordinary potential demonstrate a new skill on a crane game, which will create a beam of energy able to divert the asteroids. The only three people with enough potential are three high school girls—Asuka, Mirai, and Kyouko. In order to harness their energy, Saya tells them that she has scouted them as idols and has them work at an arcade where she can monitor them. She says to the girls that all successful idols are good at crane games, and that building their skills is their first step in idol training. As the girls learn new crane game techniques, they begin to doubt Saya's intentions but are nonetheless unaware that the fate of the Earth lies in their hands. [Written by MAL Rewrite]
Audience Consensus
The anime is largely considered 'so bad it's good' due to its absurd premise and poor execution. While some find it charming and enjoyable as a short, silly diversion, many criticize its nonsensical plot, terrible animation, and stereotypical characters. It serves primarily as a commercial for a crane game website, which is seen as both a novelty and a drawback.
Strengths
- Decent idea for a story
- So bad it's good charm
- Enjoyable as a palette cleanser
Weaknesses
- Horrendous animation and character designs
- Nonsensical and juvenile plot
- Weak comedy and repetitive jokes
- Characters are walking stereotypes
- Poorly handled character development
- The music is miserable